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sl4shd0t
01-02-2011, 08:55 AM
mikejuk writes "Microsoft Research has used F# and AI to implement a consumer-quality game of Go — arguably the most difficult two-person game to implement. They have used an interesting approach to the problem of playing the game, which is a pragmatic cross between tree search with pruning and machine learning to spot moves with a 'good shape.' The whole lot has been packaged into an XNA-based game with a story."http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F11%2F01%2F02%2F0743200%2FMicrosoft-Research-Takes-On-Go%3Ffrom%3Dfb) http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Microsoft+Research+Takes+On+Go%3A+http %3A%2F%2Fbit.ly%2Fehp5td)
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