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View Full Version : The Dark Side of Making L.A. Noire


sl4shd0t
06-29-2011, 07:56 AM
JameskPratt writes "Long-time readers have no illusions of how awful the video game industry can treat its workers. Eleven ex-employee of Team Bondi, who made LA Noire, have now cited 60- to 110-hour work weeks, unusual compensation rules, and the 7-year development cycle as reasons for frustration and discontent. They claim their boss, Brendan McNamara, crushed office m****e with verbal abuse and unreasonable goals. As the saying goes, the two things you don't want to see being made are law and video games." The International Game Developers Association will be investigating the matter.http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F11%2F06%2F29%2F0413243%2FThe-Dark-Side-of-Making-LA-Noire%3Futm_source%3Dslashdot%26utm_medium%3Dfaceb ook) http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=The+Dark+Side+of+Making+L.A.+Noire%3A+ http%3A%2F%2Fbit.ly%2FiTpvkT)
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