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View Full Version : The Dangers of Beating Your Kickstarter Goal


sl4shd0t
07-08-2013, 11:20 PM
jfruh writes "In March of 2012 legendary game designers Tim Schafer and Ron Gilbert ran a Kickstarter to design a new adventure game, asked for $400,000, and came away with more than $3.3 million. Their promised delivery date was October 2012. Now it's July 2013, and the project still needs cash, which they plan to raise by selling an 'early release' version on Steam in January 2014. One possible lesson: radically overshooting your crowdfunding goal can cause you to wildly expand your ambitions, leading to a project that can't be tamed." http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=The+Dangers+of+Beating+Your+Kickstarte r+Goal%3A+http%3A%2F%2Fbit.ly%2F13xn7qI) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F13%2F07%2F08%2F229206%2Fthe-dangers-of-beating-your-kickstarter-goal%3Futm_source%3Dslashdot%26utm_medium%3Dfacebo ok) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/13/07/08/229206/the-dangers-of-beating-your-kickstarter-goal?utm_source=slashdot&utm_medium=googleplus)

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