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View Full Version : Microsoft Will Allow Indie Self-publishing, Debugging On Retail Xbox One


sl4shd0t
07-25-2013, 04:42 AM
tlhIngan writes "Microsoft was the last platform manufacturer to require that all games go through publishers, a much hated policy. Indeed, their approval process was one of the harshest around. But now Microsoft will allow indie developers to self publish, and allow retail Xbox One units to serve as developer consoles. Previously, self-publishing developers were relegated to the 'Xbox Live Indie Arcade' section, as well as developer consoles often costing upwards of $10,000 with special requirements and NDAs. This puts Microsoft's Xbox One more in line with Apple's App Store, including Microsoft's new promise of a 14-day turnaround for approvals. Microsoft's retail debug console system is to work similarly to Apple's — that is, to run pre-release code, the individual consoles used have to be registered with Microsoft." http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Microsoft+Will+Allow+Indie+Self-publishing%2C+Debugging+On+Retail+Xbox+One%3A+http %3A%2F%2Fbit.ly%2F15go1Fo) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F13%2F07%2F24%2F2130239%2Fmicrosoft-will-allow-indie-self-publishing-debugging-on-retail-xbox-one%3Futm_source%3Dslashdot%26utm_medium%3Dfaceboo k) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/13/07/24/2130239/microsoft-will-allow-indie-self-publishing-debugging-on-retail-xbox-one?utm_source=slashdot&utm_medium=googleplus)

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