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View Full Version : Microsoft Relaxing Xbox One Kinect Requirements, Giving GPU Power a Boost?


sl4shd0t
01-27-2014, 09:21 AM
MojoKid writes "News from gaming insider Pete Doss is that Microsoft is mulling significant changes to the restrictions it places on developers regarding the Xbox One's GPU. Reportedly, some 10% of total GPU horsepower is reserved for the Kinect — 8% for video and 2% for voice processing. Microsoft is apparently planning changes that would free up that 8% video entirely, leaving just 2% of the system's GPU dedicated to voice input. If Microsoft makes this change, it could have a significant uplift on system frame rates — and it's not clear that developers would necessarily need to patch the architecture to take advantage of the difference." http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Microsoft+Relaxing+Xbox+One+Kinect+Req uirements%2C+Giving+GPU+Power+a+Boost%3F%3A+http%3 A%2F%2Fbit.ly%2F1gir4Fz) http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F14%2F01%2F27%2F0319241%2Fmicrosoft-relaxing-xbox-one-kinect-requirements-giving-gpu-power-a-boost%3Futm_source%3Dslashdot%26utm_medium%3Dfaceb ook) http://www.gstatic.com/images/icons/gplus-16.png (http://plus.google.com/share?url=http://games.slashdot.org/story/14/01/27/0319241/microsoft-relaxing-xbox-one-kinect-requirements-giving-gpu-power-a-boost?utm_source=slashdot&utm_medium=googleplus)

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