sl4shd0t
10-16-2008, 08:00 PM
Niklas Wahrman writes with this "motivational story on how a student and part-time developer was able to take an idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article, he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."http://developers.slashdot.org/slashdot-it.pl?from=rss&op=image&style=h0&sid=08/10/16/1739240 (http://mobile.slashdot.org/article.pl?sid=08/10/16/1739240&from=rss)
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Read more of this story (http://mobile.slashdot.org/article.pl?sid=08/10/16/1739240&from=rss) at Slashdot.
http://feedads.googleadservices.com/~a/Ahznu_TdjHQS-iv4tB3V-IZw9zQ/i</img> (http://feedads.googleadservices.com/~a/Ahznu_TdjHQS-iv4tB3V-IZw9zQ/a)
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