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sl4shd0t
10-14-2009, 01:14 PM
Gamasutra is running an article about the state of game development on Android. The author explains some of the strengths and weaknesses of the platform, and makes comparisons to development on the iPhone. Quoting: "While iPhone apps are written in Objective C, the Android SDK uses relatively more programmer-friendly Java. The iPhone store charges developers $99 a year to distribute their apps, while Android has a one-time $25 fee for developers. And the review process for iPhone apps grows increasingly lengthy mdash; sometimes weeks or more mdash; and it's somewhat arcane. Android apps go live as soon as the developer hits the publish button. Google handles the review process post-hoc, and is much more lax in terms of content. ... For now, if a developer decides to implement a game exclusively for a particular smartphone platform, and the choice is between the iPhone and Android, the tradeoff is between trying to get noticed in an incredibly crowded and competitive market where the potential payoff is huge for those at the top, or entering a market with low barriers, little competition, currently low returns, but the possibility of potential growth."pa href="http://games.slashdot.org/story/09/10/14/0511259/Game-Development-On-Android?from=rss"img src="http://developers.slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp;style=h0amp;sid=09/10/14/0511259"/a/ppa href="http://games.slashdot.org/story/09/10/14/0511259/Game-Development-On-Android?from=rss"Read more of this story/a at Slashdot./ppa href="http://feedads.g.doubleclick.net/~at/X2mZEa5ymjr6DYI3mHrIM9oK8fU/0/da"img src="http://feedads.g.doubleclick.net/~at/X2mZEa5ymjr6DYI3mHrIM9oK8fU/0/di" border="0" ismap="true"/img/abr/a href="http://feedads.g.doubleclick.net/~at/X2mZEa5ymjr6DYI3mHrIM9oK8fU/1/da"img src="http://feedads.g.doubleclick.net/~at/X2mZEa5ymjr6DYI3mHrIM9oK8fU/1/di" border="0" ismap="true"/img/a/pimg src="http://feeds.feedburner.com/~r/Slashdot/slashdotDevelopers/~4/WudDcJBKuUI" height="1" width="1"/

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