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sl4shd0t
09-17-2010, 05:28 AM
jkavalier writes "I've been asked to prepare a short course (50 hours) of video game development to Fine Arts students. That means people with little-to-no technical skills, and hopefully, highly creative individuals. By the end of it, I would like to have finished 1-3 very basic minigames. I'm considering Unity 3D, Processing, and even Scratch. How would you approach teaching such a course? What do you think is the best tool/engine/environment for such a task?"http://a.fsdn.com/sd/facebook_icon_large.png (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fask.slashdot.org%2Fstory %2F10%2F09%2F16%2F1945227%2FTeaching-Game-Development-To-Fine-Arts-Students) http://a.fsdn.com/sd/twitter_icon_large.png (http://twitter.com/home?status=Teaching+Game+Development+To+Fine+Arts +Students%3F%3A+http%3A%2F%2Fbit.ly%2FdksBt1)
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