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Unread 01-02-2011, 08:55 AM
sl4shd0t
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Default Microsoft Research Takes On Go

mikejuk writes "Microsoft Research has used F# and AI to implement a consumer-quality game of Go — arguably the most difficult two-person game to implement. They have used an interesting approach to the problem of playing the game, which is a pragmatic cross between tree search with pruning and machine learning to spot moves with a 'good shape.' The whole lot has been packaged into an XNA-based game with a story."
Read more of this story at Slashdot.
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